Forza, XBOX’s car racing “simulation” game.
As a game, Forza is fun and has some nice and some not so nice user interface. Default’s double “gun trigger” gas and brake control is nice to be able to apply brakes and gas at the same time as oppose to the either-or PS/2 style joystick control.
As a simulation, it isn’t much of it. Perspectives are wrong. One can either sit in a car as high as on top of roof or as low as a F1 in a regular sports sedan. When the high view is used, the car runs by the sceneries very slowly with the speedometer going faster than the sceneries. In the low view, the sceneries is much faster; however, the acceleration of the car as indicated on the speedometer seems to be much slower than the actual car could do. When you hit the side wall at any speed, the car always turns at least 180 degree on a dime right against the wall every time as if there was no engine compartment at all! Engine sound is not so realistic.
All-in-all, PS/2’s GT4, as it should be, is a much more mature simulation than Forza. Forza however does have a much better game save management for individual players though.
0 Responses to “XBOX and Forza”